This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase the Health of Siege Shield by 500.
Increase the duration of Siege Shield by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 450.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Generate 4 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 24% while using Shield.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 24% while using Shield.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Increase your Movement Speed by 8% while Rune of Travel is active.
Gain 30% Lifesteal while at or below 40% Health.
Gain 25% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.