This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase your maximum Health by 250.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Increase the travel distance of Slither by 10%.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Increase your maximum Health by 150.
Decrease the recoil of Mag Dump by 20%.
Increase your Reload Speed by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Generate 50 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Generate 50 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Gain a 400-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Generate 50 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Gain a 400-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the recoil of your Pistol by 12%.
Reduce the maximum inaccuracy of your Pistol by 8%.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase your maximum Health by 250.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 2.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Generate 3 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 15 after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 75 after hitting an enemy with Love.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 36%.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Health by 250.
Increase the Chain range of Shock Pulse by 16%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 15 after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 75 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 45 after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 45 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 50 for each enemy hit by Broadside.
Increase the Healing you receive by 15% while at or below 50% Health.
Generate 4 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Generate 50 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Gain a 400-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.