This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase the range at which you can use Void Grip by 10%.
Increase your maximum Health by 100.
Reduce your damage taken by 10% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 10% while Stellar Wind is active.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 20%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Heal for 200 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range at which you can use Void Grip by 50%.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Increase the distance of each Nether Step dash by 15%.
Generate 3 Ammo after activating Reversal.
Heal for 120 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Increase the distance of each Nether Step dash by 15%.
Generate 3 Ammo after activating Reversal.
Heal for 120 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 1.2s.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Generate 1 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 20%.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 20%.
Heal for 200 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 20%.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 20%.
Heal for 200 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reduce scope-in and scope-out time by 80%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reduce scope-in and scope-out time by 80%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 300 after using Counter.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Generate 3 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 300 after using Counter.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 300 after using Counter.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Generate 3 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 300 after using Counter.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 55% while Billow is active.
Increase your Movement Speed by 15% for 2s after using Whirl.
Increase your Movement Speed by 10% for 3s after activating Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Generate 3 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Hunter's Mark has 2 charges and grants its benefits to allies.