This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 5% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 5s after exiting a Shortcut.
Heal for 70 for each enemy hit with Harpoon.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Each Soul Fragment gathered Heals you for 15.
Increase the distance traveled by Juggernaut by 16%.
Heal for 300 for each champion hit by Juggernaut.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Each Soul Fragment gathered Heals you for 15.
Increase the distance traveled by Juggernaut by 16%.
Heal for 300 for each champion hit by Juggernaut.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Gain 4% Lifesteal.
Increase your Healing received by 6% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 18%.
Heal for 125 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Your inactive weapon generates 4 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 1.
Increase the area that Flare will Reveal enemies by 50%.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 40%.
Heal for 50 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 600.
Heal for 100 if you do not cancel Hardening before it ends.
Generate 10% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.