This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Generate 15 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Gain 16% Lifesteal.
Reduce your weapon recoil by 40% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Bring up Precision Sights 30% faster.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your Reload Speed by 10%.
Gain 10% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 160 after activating Battle Shout.
Gain 12% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 100 every 1s while using FrostFire Glide.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 160 after activating Battle Shout.
Gain 12% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Reduce the Cooldown of Smoke Screen by 3s.
Heal for 250 over 2s while in Smoke Screen.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Heal for 200 after using Presence.
Heal for 120 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 32%.
Heal for 65% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 100 for each shot hit while using In Pursuit.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
You gain 10% Lifesteal against your Retribution target.
Generate 1 Ammo after getting a Killing Blow or Elimination.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Heal for 200 after using Presence.
Heal for 120 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Heal for 200 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Reload Speed by 40%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 50%.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Heal for 150 for each enemy hit with Wings of Wrath.
Regenerate 1 Ammo every 0.5s for 1s after earning an Elimination.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 400.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Reduce the Cooldown of Smoke Screen by 3s.
Heal for 250 over 2s while in Smoke Screen.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 18% while at or below 50% Health.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Heal for 240 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Reload Speed by 21%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase your Reload Speed by 24% for 5s after getting an Elimination.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 160 after activating Battle Shout.
Gain 12% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Shatter by 2s.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase your Reload Speed by 24%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 32%.
Heal for 65% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the Health of all your Turrets by 280.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.