This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 5.
Generate 3 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Disengage by 1s.
Increase your maximum Health by 50.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 5s after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Reduce the Cooldown of Wings of Wrath by 3s.
Increase the travel distance of Wings of Wrath by 20%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Increase your maximum Health by 50.
Reduce the Cooldown of Hunter’s Mark by 1s.
Generate 6 Ammo after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your Ultimate charge rate by 14%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% while Shadow Travel is active.
Increase your maximum Ammo by 2.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Every Soul Charge you detonate generates 2 Ammo.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 50 Ammo for each enemy hit by Missile Launcher.
Generate 15 Ammo after using Advance.
Increase your Movement Speed while firing by 10%.
Reduce the Cooldown of Missile Launcher by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Generate 30 Ammo after using Advance.
Increase the duration of Emitter by 2s.
Generate 15 Ammo every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 1.2s.
Generate 5 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 2.4s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 20%.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 5.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your maximum Health by 75.
Increase the range of Vine by 10%.
Reduce the Cooldown of Crippling Throw by 3s.
Increase the radius of Blossom by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Gain a 200 Shield for 3s after using Vine.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while Bulwark is active.
Gain 4% Lifesteal.
Increase your maximum Health by 150.
Increase your Healing received by 30% while your Bulwark is active.
Increase your maximum Ammo by 9.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Reload Speed by 14%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase the duration of Net Shot's Slow by 0.3s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Reload Speed by 14%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 45.
Generate 1 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 24%.
Increase your maximum Ammo by 40%.
Increase your maximum Health by 50.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Health of Healing Totem by 150.
Increase the Chain range of Shock Pulse by 16%.
Reduce the Cooldown of Ghost Walk by 3s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your maximum Ammo by 20%.
Increase your Movement Speed while using Ghost Walk by 40%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 60 for each enemy hit with Shock Pulse.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 5% while Hidden is active.
Heal for 125 over 2s while in Smoke Screen.
Reduce the Cooldown of Hidden by 5s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce your damage taken by 10% while Prowl is active.
Heal for 80 every 1s while Prowl is active.
Increase your maximum Health by 100.
Increase the duration of Prowl by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase the travel distance of Combat Slide by 20%.
Reduce the Cooldown of In Pursuit by 6s.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 24 Ammo every 1s.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 37.5% Energy after earning a Killing Blow with Skewer.