This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your maximum Health by 150.
Gain a 600-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 50% for 3s after using Charge.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 250.
Generate 30% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 750.
Increase your maximum Health by 50.
Heal for 200 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 4%.
Heal for 40 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 7%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 4s after using Blossom.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Increase your maximum Health by 75.
Increase the radius of Blossom by 4%.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Increase your maximum Health by 750.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 7%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 7%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 7%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 7%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 7%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 7%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 7%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 5s.