This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 40%.
Heal for 45 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 40%.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 3s.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 100.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 40%.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 3s.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 100.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 40%.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 3s.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 100.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 40%.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 3s.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 100.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 40%.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 100.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Heal for 390 after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Heal for 15 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Movement Speed by 8%.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Movement Speed by 8%.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 1.6s.
Increase your Movement Speed by 8%.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 1.6s.
Increase your Movement Speed by 8%.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Heal for 70 for each enemy hit with Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.