This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Reduce the duration and effectiveness of Crowd Control by 10%.
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Reduce the duration and effectiveness of Crowd Control by 10%.
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Reduce the duration and effectiveness of Crowd Control by 10%.
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 25%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your maximum Health by 300.
Increase your Reload Speed by 20%.
Increase your Movement Speed while firing by 20%.
Generate 30 Ammo after using Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase your maximum Health by 50.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Ammo by 1.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 450.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase your maximum Health by 120.
Generate 20% Ultimate charge for each enemy hit with your Ultimate.
Increase your base jump height by 30%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 25%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Increase the potency of Juggernaut's Knockup by 14%.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 15% for 3s after activating Ignition.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 3s.
Increase your maximum Health by 150.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Increase the distance traveled by Conviction by 18%.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 25%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Gain 14% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
Generate 25% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Reduce the duration and effectiveness of Crowd Control by 10%.
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Increase the potency of Juggernaut's Knockup by 14%.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 15% for 3s after activating Ignition.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 150 after activating Recharge.
Heal the target of your Protection for 225.
Increase your maximum Health by 450.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 25%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 25%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 7% Lifesteal while in Dragon Stance.
Heal for 320 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase the range of Ambush by 20%.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your maximum Health by 120.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 520 after using Grumpy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase your maximum Health by 120.
Generate 20% Ultimate charge for each enemy hit with your Ultimate.
Increase your base jump height by 30%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 25%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.