This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your jump height by 24% while using Stellar Wind.
Increase your air control while using Stellar Wind by 42%.
Increase the range of Astral Mark by 16%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 after activating Shadow Step.
Gain 10.5% Lifesteal while in Dragon Stance.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 10% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 60%.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 30% Energy after falling to or below 50% Health.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Heal for 52% of the damage dealt by Shatter.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your jump height by 24% while using Stellar Wind.
Increase your air control while using Stellar Wind by 42%.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your jump height by 24% while using Stellar Wind.
Increase your air control while using Stellar Wind by 42%.
Increase the range of Astral Mark by 16%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.