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DeathStrider101

EU - Updated 3 months ago

Normal: Siege - 3 months ago
14m
+15
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+192 SR
View Match
9 / 10 / 10
1.4 KDA
Grohk
Level 54 / 3,164G
Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Phantom

Phantom

Ghost Walk

Heal for 200 over the duration of Ghost Walk.

Level 2

Totemic Rescue

Totemic Rescue

Armor

Gain a 300-Health Shield for 3s after dropping to or below 30% Health.

Level 2

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Normal: Siege - 3 months ago
6m
-6
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-44 SR
View Match
1 / 8 / 2
0.25 KDA
Buck
Level 54 / 1,038G
Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 10% for 3s after using Net Shot.

Level 1

Bully

Bully

Net Shot

Gain 24% Lifesteal against targets Slowed by Net Shot.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 20%.

Level 4

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 3s.

Level 3

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1