This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 600.
Heal for 280 for each enemy hit with Reckoning.
Heal for 225 after activating Conviction.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.