This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 450.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 8%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 90 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 300.
Increase your Movement Speed by 14% while Out of Combat.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 300.
Increase your Movement Speed by 14% while Out of Combat.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 450.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 each time one of your Spirit Lures triggers.
Reduce the Cooldown of Savage Tear by 1.5s.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Heal for 51 every 0.25s during Body and Soul.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 450.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Heal for 300 after activating Impasse.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 9%.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 9%.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 9%.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase your maximum Ammo by 3.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 300.
Increase your Movement Speed by 14% while Out of Combat.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 450.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 450.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 each time one of your Spirit Lures triggers.
Reduce the Cooldown of Savage Tear by 1.5s.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Heal for 51 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase the travel distance of Grace by 10 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase the travel distance of Grace by 10 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.