This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your maximum Health by 100.
Increase the Movement Speed bonus while using Prowl by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase the area that Flare will Reveal enemies by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 3.
Increase your maximum Health by 200.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Increase your Reload Speed by 20% while Stealth is active.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 30.
Increase the jump strength of Crouching Tigron by 16%.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Heal for 180 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Reset the Cooldown of Lunar Leap after dropping to or below 60% Health.
Reduce the Cooldown of Lunar Leap by 1.6s.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Increase Luna's deploy range by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your maximum Health by 100.
Increase the Movement Speed bonus while using Prowl by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 4.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 60%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Increase your Reload Speed by 20% while Stealth is active.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Increase your Reload Speed by 20% while Stealth is active.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.