This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for an additional 160 with Nine Lives.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Lunar Leap by 0.8s.
Generate 2 Ammo after using Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 13% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your maximum Health by 150.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 10 units.
Increase your Movement Speed by 9%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your maximum Ammo by 6.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Lunar Leap by 0.8s.
Generate 2 Ammo after using Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 13% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your maximum Health by 150.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your maximum Ammo by 6.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Lunar Leap by 0.8s.
Generate 2 Ammo after using Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 1000
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase the Abyssal Rift's pulse area of effect by 24%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 13% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your maximum Health by 150.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Reload Speed by 8%.
Reduce the Cooldown of Dimensional Link by 2.5s.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 4s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your Ultimate charge rate by 15%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 0.6s.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 10 units.
Increase your Movement Speed by 9%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for an additional 160 with Nine Lives.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Lunar Leap by 0.8s.
Generate 2 Ammo after using Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.