This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase your Movement Speed by 4% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase the travel distance of Slither by 20%.
Gain a 225-health Shield for 3s after Slither ends.
Increase the Projectile Speed of Gourd by 30%.
Reduce the Cooldown of Gourd by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Gain a 300 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 3.
Gain 15% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Increase your maximum Ammo by 2.
Heal for 84 every 1s while Earthen Guard is active.
Gain a 500-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 90.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase your Movement Speed by 20% for 2s after using Blink.
Heal for 300 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 90.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase your Movement Speed by 20% for 2s after using Blink.
Heal for 300 every 1s while Ice Block is active.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 12% while Projection is out.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 12% while Projection is out.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Gain a 300 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 12% while Projection is out.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 15%.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Heal for 100 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Reduce your damage taken by 12% for 3s after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 150.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 3.
Increase the Knockback applied to enemies by Disengage by 40%.
Increase the radius of Blast Shot's explosion by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 12% while Projection is out.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the duration of Explosive Flask's Slow by 0.5s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the duration of Explosive Flask's Slow by 0.5s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase Abyssal Fortress' Health by 400
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Whirl.
Heal for 400 after using Counter.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 350 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Increase the distance traveled by Conviction by 18%.
Gain 30% Lifesteal on your hits with Judgement.