This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 250.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 3s.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Health by 150.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the Cooldown of Lunar Leap by 0.8s.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Increase your maximum Health by 250.
Generate 6% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 250.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 250.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Heal for 75 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 250.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 250.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 250.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 6%.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 100.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 100.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 100.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 10%.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase your maximum Health by 200.
Decrease your damage taken by 30% while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 100.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 225 for each enemy hit with Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 100.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce your weapon recoil by 20% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce your active Cooldowns by 50% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Increase the duration of Siege Shield by 3s.
Increase your maximum Health by 150.
Reduce your damage taken by 75% while using Shoulder Bash.