This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the cast time of Shadow Travel by 30%.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 7%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 1.25s.
Increase the duration of Dimensional Link by 0.7s.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the duration of your Illusions by 3s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 200.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase your maximum Health by 150.
Increase the range at which you can use Void Grip by 10%.
Gain 25% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 200.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.