This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 40% while using Shield.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 40% while using Shield.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 30% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of Barricade by 1000.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 16%.
Heal for 300 after using Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 16%.
Heal for 300 after using Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Decrease your damage taken by 30% while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Decrease your damage taken by 30% while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Decrease your damage taken by 30% while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase the Health of Dead Ringer by 750hp.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Decrease your damage taken by 30% while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Decrease your damage taken by 30% while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Decrease your damage taken by 30% while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of Barricade by 1000.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of Barricade by 1000.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 560.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 560.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 560.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 560.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.
Increase your Healing received from other players by 30% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Decrease your damage taken by 30% while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
Increase your maximum Health by 100.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.