This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Heal for 40 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 24%.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 5s after using Billow.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 0.6s.
Increase the recharge rate of your Bulwark by 24%.
Increase your Healing received by 30% while your Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Heal for 40 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Health by 100.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 24%.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 5s after using Billow.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.