This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 700.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 700.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 700.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 700.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 700.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 9% for 3s after activating Advance.
Reduce the Cooldown of Emitter by 2s.
Increase your Movement Speed while firing by 20%.
Generate 15 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 700.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Increase the range of Vine by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.