This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 1s.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 1s.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Health by 150.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Increase the travel distance of Combat Slide by 10%.
Increase your Movement Speed by 3%.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 20%.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the travel distance of Charge by 15%.
Increase your Movement Speed by 40% for 3s after using Charge.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.
Increase your maximum Health by 300.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 2.4s.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 24%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 225.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.