This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Heal for 300 for each champion hit by Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 750.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 300 for each enemy hit with Poppy Bomb.
Heal for 15 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Increase your maximum Ammo by 5.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 0.6s.
Increase your maximum Health by 150.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Regenerate 300 Health every 1s during while using Rapid Shot.
Increase the rate at which your Longbow charges by 25%.