This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Increase your maximum Health by 150.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 180 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 over 2s for each enemy hit by Kinetic Burst.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Kinetic Burst by 2.4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the area that Flare will Reveal enemies by 20%.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 over 2s for each enemy hit by Kinetic Burst.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Kinetic Burst by 2.4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies hit by Healing Potion have their Movement Speed increased by 30% for 3s.
Increase the duration of Weightless by 0.4s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.2s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Weightless by 1.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 2.
Increase the travel distance of Grace by 15 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 15%.
Hitting a player with Revolver Heals you for 30.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the area that Flare will Reveal enemies by 20%.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 24% while using Stellar Wind.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase your air control while using Stellar Wind by 28%.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 24% while using Stellar Wind.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase your air control while using Stellar Wind by 28%.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 28%.
Increase your jump height by 48% while using Stellar Wind.
Increase your maximum Health by 150.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.