This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 0.9s.
Gain a 450-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 6.
Reduce the cook time of Frag Grenade by 30%.
Increase your maximum Health by 100.
Reduce the time it takes to bring up Iron Sights by 45%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 200.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 40%.
Increase Luna's Health by 450.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Moonlight capacity by 24%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 165 every 1s while Shell Shield is active.
Heal for 480 after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 21%.
Heal for 500 for each enemy hit with Shell Spin.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Increase your Movement Speed by 8%.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Gain 12% Lifesteal.
Heal for 80 every 1s while Deflector Shield is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 0.9s.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 150.
Heal for 280 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 6.
Heal for 150 every 1s while using Shadow Travel.