This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 5% Lifesteal while using Iron Sights.
Increase your Movement Speed by 40% while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the cook time of Frag Grenade by 10%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Nether Step.
Reduce all active Cooldowns by 20% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Generate 1 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Nether Step.
Reduce all active Cooldowns by 20% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Generate 1 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 5% Lifesteal while using Iron Sights.
Increase your Movement Speed by 40% while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the cook time of Frag Grenade by 10%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 40%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 750.
Heal for 25 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 5% Lifesteal while using Iron Sights.
Increase your Movement Speed by 40% while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the cook time of Frag Grenade by 10%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 750.
Heal for 25 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.