This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 every 1s while standing in Dead Zone.
Generate 3 Ammo after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Lunar Leap.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Heal for 110 every 1s while Shell Shield is active.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.