This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Shoulder Bash by 1.6s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 25 every 1s while standing near any of your Turrets.
Heal for 20 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Gourd by 0.8s.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.