This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Increase your maximum Health by 150.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Heal for 100 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Heal for 150 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Heal for 100 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Heal for 150 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Heal for 100 after activating Soul Harvest.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 150.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.