This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 5% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 5% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 5% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 5% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 5% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 5% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 24%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.