This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 800.
Reduce your acid consumption by 90% for 2s after swapping into Planted Form.
Heal for 150 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 800.
Reduce your acid consumption by 90% for 2s after swapping into Planted Form.
Heal for 150 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 20%.
Increase the travel speed of Deadly Momentum by 16%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.