This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Increase your maximum Health by 450.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Increase your maximum Health by 450.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Recharge by 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Increase your maximum Health by 450.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Recharge by 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 8%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Reduce the duration and effectiveness of Crowd Control by 25%.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 8%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Reduce the duration and effectiveness of Crowd Control by 25%.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 8%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Reduce the duration and effectiveness of Crowd Control by 25%.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Reduce scope-in and scope-out time by 80%.
Increase the range of Oppressor Mine beams by 20%.
Increase your Movement Speed while in Sniper Mode by 25%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the range of Ambush by 30%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Increase your maximum Health by 250.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Gain 20% Lifesteal.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 1.5s.
Heal for an additional 400 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 5.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Your inactive weapon generates 2 Ammo every 2s.
Hits with Talon Rifle generate 5% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your Healing received by 6% while your Bulwark is active.
Heal for 25 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 1000.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 24%.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Increase the Health of your Ultimate Health pool by 1000.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 50 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your Healing received by 6% while your Bulwark is active.
Heal for 25 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 1000.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Increase your maximum Health by 250.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Gain 20% Lifesteal.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Increase your maximum Health by 250.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Gain 20% Lifesteal.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 1.5s.
Heal for an additional 400 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Increase your maximum Health by 250.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Gain 20% Lifesteal.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.