This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 24%.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Increase your Movement Speed by 30% while Dimensional Link is active.
Reduce the Cooldown of Dimensional Link by 3.75s.
Generate 3 Ammo after activating Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.05s each time you hit an enemy with Caustic Spray.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Increase your Reload Speed by 4% for 3s after using Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 1.25s.
Increase the distance traveled by Blink by 18%.
Increase your Movement Speed during Soar by 21%.
Increase maximum Health by 120.
Reduce your active Cooldowns by 32% after getting an Elimination.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed during Soar by 28%.
Heal for 60 after using Blink.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 1.25s.
Increase the distance traveled by Blink by 18%.
Increase your Movement Speed during Soar by 21%.
Increase maximum Health by 120.
Reduce your active Cooldowns by 32% after getting an Elimination.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.05s each time you hit an enemy with Caustic Spray.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Reduce the duration and effectiveness of Crowd Control by 10%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Generate 2% Ultimate Charge after hitting your coin.
Increase your maximum Health by 80.
Increase your maximum Ammo by 3.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Reduce the duration and effectiveness of Crowd Control by 10%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 after using Poppy Bomb.
Increase your Reload Speed by 8% for 3s after using Detonate.
Heal for 75 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 5.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 15%.
Increase your maximum acid capacity by 8%.
Heal for 50 after hitting an enemy with Piercing Quills.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed during Soar by 28%.
Heal for 60 after using Blink.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.