This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase your Movement Speed while using Ghost Walk by 10%.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Increase your Ammo regeneration speed by 12%.
Increase the duration of Healing Totem by 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 3s after using Pounce.
Reduce the damage you take by 20% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase your maximum Health by 100.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Generate 1 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 15 units.
Increase your maximum Health by 100.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 4 Ammo after activating Battle Shout.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 30% while your Bulwark is active.
Increase your maximum Ammo by 3.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 24%.
Every Soul Charge you detonate generates 2 Ammo.
Reduce the cast time of Shadow Travel by 20%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 3s after using Pounce.
Reduce the damage you take by 20% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 3s after using Pounce.
Reduce the damage you take by 20% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Increase your maximum Health by 50.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Heal for an additional 80 with Nine Lives.
Increase your maximum Health by 150.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your maximum Health by 100.
Reduce damage taken by 12% while using Hustle.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Generate 1 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 15 units.
Increase your maximum Health by 100.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 60.
Heal for 60 every 1s while Ice Block is active.
Generate 3 Ammo after activating Soar.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your Movement Speed while in Sniper Mode by 25%.
Reduce scope-in and scope-out time by 40%.
Increase the number of targets affected by Oppressor Mines by 4.
Increase the range of Oppressor Mine beams by 80%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce damage taken by 9% while using Hustle.
Gain 20% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce damage taken by 9% while using Hustle.
Gain 20% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 16%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.