This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Increase your maximum Health by 200.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 18% for 3s after activating Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 3s.
Each Soul Fragment gathered Heals you for 75.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.