This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 14% for 3s after using Presence.
Heal for 300 after using Presence.
Heal for 240 for each enemy hit with Valor.
Increase your maximum Ammo by 3.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for an additional 300 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Increase your maximum Health by 450.
Heal for 180 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 20% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 14% for 3s after using Presence.
Heal for 300 after using Presence.
Heal for 240 for each enemy hit with Valor.
Increase your maximum Ammo by 3.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for an additional 300 when using Second Chance.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.