This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for an additional 160 with Nine Lives.
Increase your maximum Health by 100.
Heal for 140 after using Pounce.
Increase the duration of Prowl by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 16%.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Designated Sights by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 16%.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Designated Sights by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 16%.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 200.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 600.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 16%.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 200.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce your damage taken by 6% for 3s after activating Ignition.
Increase your maximum Health by 450.
Increase the distance traveled by Juggernaut by 24%.
Heal for 600 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 600.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 10%.
Reduce your damage taken by 18% for 4s after using Blossom.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 20%.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 16%.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 200.
Bladed Chakrams are able to bounce 2 additional times before disappearing.