This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 40% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 70 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 40% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 70 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Fireball by 1.35s.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Healing received from others by 25% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 40% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 70 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Heal for 750 for each enemy hit with Shell Spin.
Heal for 165 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase the Projectile Speed of Frost Bomb by 30%.
Increase the duration of FrostFire Glide by 0.5s.
Heal for 200 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Reduce the cook time of Frag Grenade by 50%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 2s.
Activating Fire Bomb heals you for 500 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Increase the Stun duration of Pyre Strike by 0.3s.
Increase the radius of Pyre Strike by 50%.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Reduce the cook time of Frag Grenade by 50%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Fireball by 1.35s.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Healing received from others by 25% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Fireball by 1.35s.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Healing received from others by 25% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 50% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.