This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 2.4s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 4s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 8%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Increase your maximum Ammo by 10.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 8%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Increase your maximum Ammo by 10.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 8%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Increase your maximum Ammo by 10.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reduce the Cooldown of Commanding Leap by 0.8999999999999999s every 1s while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 2.4s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 40% of the damage Absorbed by Reversal.
Generate 3 Ammo after activating Reversal.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Gain 20% Lifesteal.
Reduce the Cooldown of Void Grip by 2.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 45.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 20% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Increase the explosion radius of Salvo by 45%.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 14% for 3s after using Grumpy Bomb.
Heal for 390 after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 14% for 3s after using Grumpy Bomb.
Heal for 390 after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 4%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase your maximum Health by 200.
Heal for 90 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your Movement Speed by 30% for 3s after Rapid Shot ends.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Increase your Movement Speed by 28% for 3s after using Withdraw.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.