This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Precision Sights.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 20%.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Bring up Precision Sights 45% faster.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Increase your Healing received from other players by 18% while at or below 50% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce your damage taken by 20% while at or below 40% Health.
Increase your maximum Health by 50
Gain 15% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Heal for 50 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 800.
Reduce the duration and effectiveness of Crowd Control by 20%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Increase your maximum Health by 450.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 3 Ammo for each enemy hit by Harpoon.
Increase the Healing you receive by 20% while at or below 50% Health.
Heal for 100 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Precision Sights.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 20%.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Bring up Precision Sights 45% faster.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Increase your maximum Health by 450.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.