This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 1s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your maximum Health by 100
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 12%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 5% Ultimate Charge after hitting your coin.
Increase your maximum Ammo by 1.
Increase the projectile speed of Ricochet by 30%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Increase your maximum Health by 50.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Increase your maximum Health by 50.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase your Movement Speed by 15% for 2s after activating Hail of Bombs.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase your maximum Health by 100.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 12%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 5% Ultimate Charge after hitting your coin.
Increase your maximum Ammo by 1.
Increase the projectile speed of Ricochet by 30%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase your Movement Speed by 15% for 2s after activating Hail of Bombs.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase your maximum Health by 100.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase your Movement Speed by 15% for 2s after activating Hail of Bombs.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase your maximum Health by 100.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 1s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your maximum Health by 100
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 1s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your maximum Health by 100
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 1s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your maximum Health by 100
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase your Movement Speed by 15% for 2s after activating Hail of Bombs.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase your maximum Health by 100.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Increase your maximum Health by 50.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 25%.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase your Movement Speed by 15% for 2s after activating Hail of Bombs.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase your maximum Health by 100.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your maximum Health by 120.
Increase the range of Ambush by 10%.
Increase your Movement Speed by 25% for 2s after Dash ends.
Reduce the damage you take by 6% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 25%.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your maximum Health by 120.
Increase the range of Ambush by 10%.
Increase your Movement Speed by 25% for 2s after Dash ends.
Reduce the damage you take by 6% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.