This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 4%.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 250.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 50 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Reload Speed by 15%.
Generate 3 Ammo after activating In Pursuit.
Increase the range at which your Retribution target is Revealed by 40 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase the lateral movement of Death Wings by 6%.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Increase your maximum Health by 200.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 50 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 4%.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 250.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 50 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 30%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 50 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 30%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 50%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 10%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 50%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 10%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 30%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase your Healing received by 5% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 30% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the Health of Healing Totem by 150.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Heal for 100 over the duration of Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 50 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 50%.
Gain 4% Lifesteal.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 20%.
Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Reduce the cook time of Frag Grenade by 30%.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Increase your maximum Health by 100.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 30% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 30% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 100 for each enemy hit with Fireball.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase your maximum Health by 150.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Gain 10% Lifesteal.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.