This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase your Reload Speed by 10%.
Increase the travel distance of Advance by 14%.
Increase the duration of Emitter by 5s.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 40%.
Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Increase the Health of your Ultimate Health pool by 600.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while Bulwark is active.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Generate 10 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase the Health of your Bulwark by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 50% for 1.5s.
Reduce damage taken by 6% while using Hustle.
Reduce the time it takes to bring up Iron Sights by 30%.
Reduce your weapon recoil by 40% while using Iron Sights.
Regenerate 8 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Increase the Flight Speed of Transporter by 30%.
Increase the range of Oppressor Mine beams by 40%.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Health by 450.
Increase the Health of your Bulwark by 800.
Heal for 125 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Activating Fire Bomb heals you for 500 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Increase the duration of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 0.5s.
Increase your maximum Health by 100
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Gain 3.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Increase your maximum Health by 600.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Heal for an additional 600 when using Second Chance.
Second Chance sends you 1.2000000000000002s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Activating Fire Bomb heals you for 500 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 60 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 60%.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 180 Health every 1s during while using Rapid Shot.
Increase your Movement Speed by 6%.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Rapid Shot by 3s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 60 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 60%.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.