This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your Ultimate charge rate by 14%.
Heal for 350 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Every Soul Charge you detonate generates 3 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Health by 100.
Reduce the cast time of Shadow Travel by 30%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Health by 100.
Reduce the cast time of Shadow Travel by 30%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 150.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 150.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase Luna's Health by 675.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
Increase your maximum Health by 300.
Reduce your damage taken by 18% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
Increase your maximum Health by 300.
Reduce your damage taken by 18% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Health by 100.
Reduce the cast time of Shadow Travel by 30%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
Increase your maximum Health by 300.
Reduce your damage taken by 18% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 30%.
Decrease the rate of Wrath decay by 20%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 250.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase your maximum Health by 150.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase your maximum Health by 150.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your maximum Ammo by 2.
Increase your maximum Health by 100.
Heal for 130 after using Grumpy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Gain a 125-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 800 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 0.9s.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 15% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
Increase your maximum Health by 300.
Reduce your damage taken by 18% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase Luna's Health by 675.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase Luna's Health by 675.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase Luna's Health by 675.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase Luna's Health by 675.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase Luna's Health by 675.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.