This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Gain 40% Lifesteal.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Shoulder Bash by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the range of Oppressor Mine beams by 60%.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Activating Transporter generates 12 Ammo.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Gain 10% Lifesteal while using Iron Sights.
Generate 35 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Health by 150.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Kinetic Burst by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Increase your maximum Health by 100.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Reduce scope-in and scope-out time by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your Ultimate charge rate by 14%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Heal for 110 every 1s while Shell Shield is active.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Wings of Wrath.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Increase the radius of Pyre Strike by 30%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Gain 10% Lifesteal while using Iron Sights.
Generate 35 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 72%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your maximum Health by 200.
Increase your Booster fuel capacity by 20%.
Increase the explosion radius of Salvo by 45%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after activating Reversal.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Hitting a player with Revolver Heals you for 60.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Generate 1 Ammo after activating Reversal.
Heal for 150 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 30.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Generate 1 Ammo after activating Reversal.
Heal for 150 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 30.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.