This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase Luna's Health by 675.
Generate 10% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 150.
Reduce the Cooldown of Harpoon by 1.2s.
Heal for 210 for each enemy hit with Harpoon.
Generate 5 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Generate 25 Ammo after activating Ignition.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 40%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.