This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your maximum Health by 150.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Heal for 180 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 280 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Bring up Precision Sights 45% faster.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Increase your maximum Health by 250.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 60 every 1s while Agility is active.
Heal for 640 after hitting at least one enemy with Skewer.
Generate 25% Energy after earning a Killing Blow with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.