This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 200.
Heal for 75 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 6 Ammo after using Lunar Leap.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 200.
Heal for 75 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 20% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 21% while Out of Combat.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Increase the jump strength of Crouching Tigron by 24%.
Generate 4 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase the radius of Royal Presence's Poison aura by 80%.
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the slow strength of the rift's pulses by 10%.
Increase allies and decrease enemies' Movement Speed by 14% for 4 seconds when passing through Abyssal Fortress.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Increase the jump strength of Crouching Tigron by 24%.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 24%.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the duration of Weightless by 1.2000000000000002s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)