This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 28%.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Heal for 500 for each enemy hit with Shell Spin.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Ignition by 3s.
Gain a 200-Health Shield for 3s after activating Ignition.
Generate 50 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 10% while at or below 50% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 600.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your Reload Speed by 50%.
Heal for 200 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.