This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 2s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your Reload Speed by 50%.
Generate 30 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 2s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your Reload Speed by 50%.
Generate 30 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase your maximum Health by 150.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 2s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your Reload Speed by 50%.
Generate 30 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 14% while at or below 50% Health.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 14% while at or below 50% Health.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 2s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your Reload Speed by 50%.
Generate 30 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 14% while at or below 50% Health.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 14% while at or below 50% Health.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 2s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your Reload Speed by 50%.
Generate 30 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 14% while at or below 50% Health.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 14% while at or below 50% Health.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 2s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your Reload Speed by 50%.
Generate 30 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 1s.
Gain 20% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 20% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 7% while Out of Combat.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Shatter by 2s.
Generate 2 Ammo after activating Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 750 when using Second Chance.
Increase your Healing received by 6% while Stasis Field is active.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Increase your maximum Health by 600.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 5% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 4s after getting an Elimination.
Increase your Reload Speed by 7%.
Regenerate 1 Ammo every 0.5s for 2s after activating Dredge Anchor.
Heal for 480 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 150.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce your active Cooldowns by 30% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 14% while at or below 50% Health.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your Reload Speed by 50%.
Generate 45 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your Reload Speed by 50%.
Generate 45 Ammo after using Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 7% while Out of Combat.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Shatter by 2s.
Generate 2 Ammo after activating Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 14% while at or below 50% Health.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.